SpaceCraft - Character Designs and Gear.

Also got to design a few suits, and explore gear for characters.

Work made for the "SpaceCraft" Game, by Shiro Games. Surrounded by kind and talented people, go check out their amazing work too !
Art direction : Pierre Etienne Travers.
Concept art : Bastien Schmidt, and me.
Lead Environment Art : Simon Bremier.
Environment Artist : Justine Brismé.
Environment Artist : Guillaume Laval.
Environment Artist : Julien Detriche.
Character artist : Lili Csonka.
Ui Artist : Maéva Delaunay-Kimi.
VFX Artist : Lison Richoux.
VFX Artist : Thomas Nicolaysen.
Animatior : Joceline Natasha.

Scientists ! The goal was to create a ominous/intimidating design, while still feeling functionnal. Great fun.

Scientists ! The goal was to create a ominous/intimidating design, while still feeling functionnal. Great fun.

Back view of the selected design.

Back view of the selected design.

Head Detail.

Head Detail.

Civilians, quick explorations.

Civilians, quick explorations.

My idea for the big guy in the middle was that he would be able to control the turret on his shoulder with his special gloves. Thought the animation of this guard, controlling the turret would look really cool.

My idea for the big guy in the middle was that he would be able to control the turret on his shoulder with his special gloves. Thought the animation of this guard, controlling the turret would look really cool.

Skin exploration for the suit I designed.

Skin exploration for the suit I designed.

Bags ! At a certain point in production, the player could wear bags. This idea was later scrapped. Here are some exploration I did for it.

Bags ! At a certain point in production, the player could wear bags. This idea was later scrapped. Here are some exploration I did for it.