SpaceCraft - Planets WorldBuilding.

My first task when arriving at Shiro games was to explore what the "Alien" worlds of Spacecraft could look like, and I must say, doing so was a blast.
Here are Worldbuilding keyframes, plants designs and various sketches that I made over the years,and that would later inspire the look of the game.

Work made for the "SpaceCraft" Game, by Shiro Games. Surrounded by kind and talented people, go check out their amazing work too !
Art direction : Pierre Etienne Travers.
Concept art : Bastien Schmidt, and me.
Lead Environment Art : Simon Bremier.
Environment Artist : Justine Brismé.
Environment Artist : Guillaume Laval.
Environment Artist : Julien Detriche.
Character artist : Lili Csonka.
Ui Artist : Maéva Delaunay-Kimi.
VFX Artist : Lison Richoux.
VFX Artist : Thomas Nicolaysen.
Animatior : Joceline Natasha.

Some of the first paintings I did arriving at the studio ! A lot of fun doing those quick explorations..

Some of the first paintings I did arriving at the studio ! A lot of fun doing those quick explorations..

Early preprod' painting.

Early preprod' painting.

Quick biomes explorations.

Quick biomes explorations.

Exploring Big/Medium/Small "groups of plants and trees to populate our planets.

Exploring Big/Medium/Small "groups of plants and trees to populate our planets.

A derelict wreck, on the edge of a huge Rift...

A derelict wreck, on the edge of a huge Rift...

Exploring an idea where those creatures would act as a "Mine field" around precious ressource. Always cool to try and bring gameplay ideas to the table !

Exploring an idea where those creatures would act as a "Mine field" around precious ressource. Always cool to try and bring gameplay ideas to the table !

Getting inspired by "blobs", and exploring ways it could outgrow into a huge (and visible from the ship) plants.

Getting inspired by "blobs", and exploring ways it could outgrow into a huge (and visible from the ship) plants.

The idea behind this one is that, if you're not equipped with protective glove, you can't grab the fruit !

The idea behind this one is that, if you're not equipped with protective glove, you can't grab the fruit !

Early research for "Nests" on the surface of planets.

Early research for "Nests" on the surface of planets.

Inspired by termites, and hives, the idea was that they would spit a kind of "resin" to build a path/house for themselves, and protective spikes against potential predators (us).

Inspired by termites, and hives, the idea was that they would spit a kind of "resin" to build a path/house for themselves, and protective spikes against potential predators (us).

Nest inside a facility...

Nest inside a facility...

This is what completely developped nest would look like "inside" of human facilities. Covering existing walls.

This is what completely developped nest would look like "inside" of human facilities. Covering existing walls.