A big chunk of Spacecraft is to build, and craft things. So a huge amount of work was put into making those building and props feel visually appealing, interesting, and tell the story of what they're suppose to "do" in this world.
Work made for the "SpaceCraft" Game, by Shiro Games. Surrounded by kind and talented people, go check out their amazing work too !
Art direction : Pierre Etienne Travers.
Concept art : Bastien Schmidt, and me.
Lead Environment Art : Simon Bremier.
Environment Artist : Justine Brismé.
Environment Artist : Guillaume Laval.
Environment Artist : Julien Detriche.
Character artist : Lili Csonka.
Ui Artist : Maéva Delaunay-Kimi.
VFX Artist : Lison Richoux.
VFX Artist : Thomas Nicolaysen.
Animatior : Joceline Natasha.
Very rough animation to show the 3D team how to animate this big boy.
I did this to show how the scanning sequence would enfold in detail.