SpaceCraft - Buildings and Props.

A big chunk of Spacecraft is to build, and craft things. So a huge amount of work was put into making those building and props feel visually appealing, interesting, and tell the story of what they're suppose to "do" in this world.

Work made for the "SpaceCraft" Game, by Shiro Games. Surrounded by kind and talented people, go check out their amazing work too !
Art direction : Pierre Etienne Travers.
Concept art : Bastien Schmidt, and me.
Lead Environment Art : Simon Bremier.
Environment Artist : Justine Brismé.
Environment Artist : Guillaume Laval.
Environment Artist : Julien Detriche.
Character artist : Lili Csonka.
Ui Artist : Maéva Delaunay-Kimi.
VFX Artist : Lison Richoux.
VFX Artist : Thomas Nicolaysen.
Animatior : Joceline Natasha.

Quickly explored a few variants of this building, to find an interesting yet "beliveable" shape.

Quickly explored a few variants of this building, to find an interesting yet "beliveable" shape.

Very Rough sketches on paper are a deadly weapon ! Very quick, and I don't waste any time. Helped flesh out this big building.

Very Rough sketches on paper are a deadly weapon ! Very quick, and I don't waste any time. Helped flesh out this big building.

The goal of this building is to create a "Link" beetween two spots in the galaxy, hence the very small portal in the stars. Fun stuff.

The goal of this building is to create a "Link" beetween two spots in the galaxy, hence the very small portal in the stars. Fun stuff.

Very rough animation to show the 3D team how to animate this big boy.

Explored a few ways of how the buildings would construct on the ground. Started with pillars (got inspired by petrol platforms for those). Those were very early paintings in pre-production.

Explored a few ways of how the buildings would construct on the ground. Started with pillars (got inspired by petrol platforms for those). Those were very early paintings in pre-production.

We ended up choosing "platforms", where all the buidlings the player choose would be later built upon.

We ended up choosing "platforms", where all the buidlings the player choose would be later built upon.

Exploring how energy cables could connect to the plateform.

Exploring how energy cables could connect to the plateform.

We settled on "electrical pillars" in the end, as it kept the maximum of freedom for the player.

We settled on "electrical pillars" in the end, as it kept the maximum of freedom for the player.

Quick sketches.

Quick sketches.

Tried to capture the feeling of the player reaching a certain point in the game, where the production is getting huge, and the empire is growing!

Tried to capture the feeling of the player reaching a certain point in the game, where the production is getting huge, and the empire is growing!

Love doing this.

Love doing this.

I did this to show how the scanning sequence would enfold in detail.

Quick explorations to see how the "Shipyard" would look. Had the idea where giants arms could "Weld" the new pieces of the ship, and we ran with that idea.

Quick explorations to see how the "Shipyard" would look. Had the idea where giants arms could "Weld" the new pieces of the ship, and we ran with that idea.

"Moving Tool" sketches, those were incredibly fun to do.

"Moving Tool" sketches, those were incredibly fun to do.

This was an interesting series of props to make, as they were 3 levels of the same "shield". So the goal was to show a more and more advanced version of the same object. This was the bigger version.

This was an interesting series of props to make, as they were 3 levels of the same "shield". So the goal was to show a more and more advanced version of the same object. This was the bigger version.

Holograms concept that the player could put on the platforms to bring life to his construction.

Holograms concept that the player could put on the platforms to bring life to his construction.

Various props.

Various props.

Turrets sketches, exploring different shapes.

Turrets sketches, exploring different shapes.

Congrats, you scrolled all the way down here !

Congrats, you scrolled all the way down here !